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Video Game Surgery ? a New Way to Train Surgeons
Video Game Surgery ? a New Way to Train Surgeons
Times have changed and the kids who grew up on video games are the budding surgeons of tomorrow. The researchers think that they may have stumbled upon a better technique to impart surgical skills to the new kids, by way of video games.
The whole idea of using computer animation for training stems from the need felt by trainers to give a comprehensive experience to the newbies. Till now, the basic ingredient in training was to show the learners how surgeries are performed, but this didn’t allow them to do it themselves using surgical instruments.
The researchers thought that a surgeon doesn’t just use her eyes, rather it’s also about a great deal of information available from the touch that aids surgeons. The new system can enable the trainees to learn by touching or through the “haptic feedback.”
The learners would also get a virtually real feel of the surgery, as the advanced computer animation program, from the Ohio Super Computer Center simulates many essentials, like movement of surgical instruments like the drill, or the the density of the bone. What’s more is that the virtual patients would even bleed.
It seems that the new age trainees wouldn’t even have an hesitation whatsoever, as they’re already familiar with video games and know the intricacies. For them the technology would appear to be truly cool and rocking!
Aside from making surgery training more life-like, computer aninmation aided training could also save a lot of money if it can provide an alternative to the present method of operating on bones from cadavers using medical instruments.
The researchers at the Ohio State University Medical Center and the Nationwide Children’s Hospital plan go ahead with this novel approach for surgical training across hospitals in the country, and would then compare the effectiveness of conventional training with the new one. For now the computer allows training on the temporal bone.
The video game surgery, appears quite slick. But it shouldn’t teach the new trainees to treat real life surgeries as video games. While in virtual reality you could score less or start over if you err, in real surgeries that facility isn’t available!
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Staph infections in children grow resistant to drugs
A recent study showed that children infected by more new types of staph infections that stubbornly high rate of tolerance rather tend to antibiotics traditionally used, and the distribution of the nose, ears, neck and infectious diseases with a certain tolerance of common pharmaceutical treatments has increased over the last six years strong. Staphylococcus aureus causes such as MRSA known to have developed resistance to methicillin and 28 1 percent of head and neck infections in children staph in 2006, with the number of these infections is only 11 8 percent in 2001, a recent study at Emory University in Atlanta shows. Dr. Steven E. Sobol, director of pediatric otolaryngology at Emory University School of Medicine, and also one of the initiators of the research, said a few years, cases of MRSA infections were associated with drug resistance very rare, and the observed increase in the frequency with which such cases are reported, some reasons for concern. “Over the last five or six years there has been a significant and alarming number of infections caused by MRSA, which has already been done by other agencies, Dr. Sobol, said. The search is not Analysis of skin diseases caused by organisms other than Staph. Although only a limited number of research data for this research available to the authors that there is a clear trend, which is very worrisome, and a general, as regards the development of MRSA infections in children. The study has substantially complied and obtained a postponement of cases of so-called community MRSA infections among healthy people in general have not been subjected to clinical treatment. The study of 21,009 cases of head and neck staph infections in children who were signed from January 2001 to December 2006 inclusive. The data were from a database entry of microbiology test results of drug resistance in more than 300 national laboratories in the medical institutions at home throughout the United States. Children who have been in the study of 6 7 years on average. The last six years have seen a significant increase in the neck and head from staph infections to a range of drugs marked with considerable resistance, as research shows. In total, about 6 percent of the twenty-first case were methicillin resistant, the majority of cases, ear, nose, throat infections and highlighted. In 2001, the number of resistant infections, the small head was just 11 years 8 percent, while in 2002 is to upgrade 12 5 percent in 2002, 18 1 percent in 2003 and 27 2 percent in 2004. In 2005 there was a negative growth trend, with the 25th 5 percent, but in 2006 the proportion of these diseases has increased again to 28. 1 percent. The study also shows that 60 percent of head and neck infections, with children, non-medical settings have been and before visiting a doctor were submitted at that, which means that these bacteria resistant to antibiotics such as Zithromax or methicillin were acquired in the community.